![]() This is why you always feel like you're dying behind a wall even though you thought you got into cover. This also affects the accuracy of your shots as well because you might think you were hitting the very edge of his head but the server says nuh-uh he wasn't actually standing there so the bullet whizzes past and you die. ![]() And by the time you press ADS start firing "first", he's already started firing at you but the time delay between communicating between machines and the server make it look like you shot first. Because when he takes a step around a corner his machine has to communicate that data to the server, and then the server communicate it to you, and by the time you see it he's taken another step. What you are seeing on your screen is not the literal position of where your enemy is, it is where your enemy was a fraction of a second ago. This is because the CoD franchise has always had notoriously poor netcode that introduces a ton of latency between what's happening on your machine, your enemy's machine, and how both of them are communicating between the server. That is absolutely not what is happening so stop flooding their system with false reports because you don't like dying.
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